Why animatedSprite node make my game crash on some device?

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:bust_in_silhouette: Asked By cyanrealm
:warning: Old Version Published before Godot 3 was released.

My project run fine on PC, and some android device. But crash on other device after the godot logo screen. The only consistent detail of the crashed devices is:
-The engine cannot detect them using the remote debug feature.
-They stop crashing if I remove all the AnimatedSprite node in my project.

:bust_in_silhouette: Reply From: ludosar

Hi,

it may be a limitation of the device’s gpu. I had the same problem with a texture bigger than 2048x2048. It would work on some android devices, but not on others. The result was a crash after the logo screen.

:bust_in_silhouette: Reply From: Gunkan

My solution will not be useful for English speaking Godot users, but I solved this problem by renaming frames from Russian to English