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I have a 2D particle node and a 2d light with a 'white' triangle texture for a mask. The mask DOES work to retain/mask the particles in the area I want, but it's changing the color of the particles to an, odd, almost inverted color. The particles have a texture png file with an alpha.

I just want the particles to look how they do without the mask, but the mask is changing the color and I don't understand why. Is this a bug with light2d and particles2d?

in Engine by (341 points)

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