I am planning to design a game where the movement of object controlled by the user is governed by external forces. Those forces depend on current geometry of the object (user controlled) and also depend on current object velocity.
My question is:
Continuous variable applied forces over a RigidBody2D should be included in
_fixed_process() or should I use
I guess that simply calculating the new forces on each
_fixed_process() and reapplying them to the object would be enough. Still not understanding properly how to use
_integrate_forces() and when it is needed.