I keep asking around about this hopping I'll get a yes answer someday from somebody. The title says it all ... will GODOT support 64 bit coordinates at some point? To be more specific I would need it to do some something similar to what I do now in DirectX and have some way to convert 64 bit coordinate meshes on the CPU into a 32 bit coordinate meshes on the GPU, keeping the camera at the origin and moving the world around it. I will handle the chunking and LOD myself. This is for real time voxel generated meshes, so I would need some way to programmatically send and deleted meshes at will. Sorry if this is a stupid question. I haven't actually used a game engine before.