Theseday, I use godot as network server (fast build for demo server)
Question about optimization
1. Game will send data in realtime (means send at least 30 packets per second)
(optional) 2. Data always be ( JSON-stringify )
Have some form for kind of contents, but will be JSON in demo play
I want to optimize sending/receiving amount.
Is sending 'Number like string' as Number is better than as String?
Sending "1234567890" as string VS 1234567890 as int
Int is 'Signed 64-bit integer type'
String may kind of 'Object'
which is cheap?
*Optional situation can be delete if it cause optimization more