A lot of platformers have enemies that travel in a circle around a small platform, clinging to the platform all the way around. Like a little spider that crawls around the circumference of a platform.
This is a 2D platformer game with a lot of movement done using move-and-slide, but also some enemies that follow unique Path2D nodes, but I don't want to have to make a Path2D for this enemy.
Is there a built-in way to figure out how/when to move the enemy? In a best-case scenario, you'd be able to place an enemy on a random platform and they would happily crawl over it.