0 votes

Hi everyone.

I wanted to ask if it is possible, and how to draw a 3D asset inside of my inventory(inventory slots), whose root node is a Control node.
I noticed that inside the engine, something similar is already present. I thought it was done using viewports, but when I try to use viewports the asset is pixelated, and not like you are in an actual 3D view.

This is an example of what I would like to be able to achieve.

enter image description here

Here the model is not pixelated.

Does anyone know how to replicate such a result?

Thanks in advance to anyone that will try to help.

in Engine by (77 points)

1 Answer

+2 votes
Best answer

I figured out why I was seeing it very pixelated. I was working on a too low scale.

Rendering the asset with a viewport is the solution. The only problem was to set the parameters and scale so that it looks good enough in the actual rendered view.

by (77 points)

You can enable MSAA on the Viewport to make the rendering less pixelated too.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.