I wanted to ask if it is possible, and how to draw a 3D asset inside of my inventory(inventory slots), whose root node is a Control node.
I noticed that inside the engine, something similar is already present. I thought it was done using viewports, but when I try to use viewports the asset is pixelated, and not like you are in an actual 3D view.
This is an example of what I would like to be able to achieve.
Here the model is not pixelated.
Does anyone know how to replicate such a result?
Thanks in advance to anyone that will try to help.