I have a spell node with script attached. Spell node has collision child node and a few particle nodes. I want to have a few types of spells. I am not sure if hiding child nodes is enough to save some CPU/processing power.
I wanted to do something like I have lets say particle2d called "fire" and "water".
When a spell is casted (spell have to be specific type) I hide other nodes.
Is it enough? Maybe should I do this in another way?