0 votes

I have some complex shapes I'd like to draw while using a tiling texture as a fill. Basically I'm looking for a way to add a clipping mask to a blit. Is there a way to do this? I need to draw several different shapes in different places with this mask, so I'm not sure that trying to do this as a shader will work.

asked Jul 27 in Engine by kitfox (90 points)

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