i have watched a lot of tutorials about paths and most of them used this script:
[
onready var parent = getparent()
onready var offset = parent.offset setget setoffset, get_offset
var speed = 50
func set_offset(value):
offset = value
func get_offset():
return offset
func physicsprocess(delta):
if parent is pathFollow2D:
setoffset(getoffset() + speed * delta)
]
but it did not work