0 votes

i have watched a lot of tutorials about paths and most of them used this script:
onready var parent = getparent()
onready var offset = parent.offset setget set
offset, get_offset
var speed = 50

func set_offset(value):
offset = value

func get_offset():
return offset

func physicsprocess(delta):
if parent is pathFollow2D:
setoffset(getoffset() + speed * delta)
but it did not work

in Engine by (290 points)

1 Answer

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by (1,963 points)
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thanks for your answer

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