+1 vote

I want to make a kind of isometric City Skylines-esc 2D building game. I thought about using a tilemap, but aren't sure on how to make it so the player can click on a square to place a block and place said block using a tilemap, and how to implement collisions (since the game will have little npc people that walk around, and if they would be able to walk through walls that wouldn't be very normal, would it?)

So, what nodes or example code could I re-purpose for this?

in Engine by (48 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.