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Asked By | 1izNoob |
So I am trying to figure out how the VehicleBody works, and my setup is this right now:
VehicleBody
- Meshinstance of a car
- VehicleWheel (4x for each wheel, and each has a mesh instance of a wheel as child)
(Also, all the VehicleWheels are pointing backwards and have the same size)
After that:
- I instanced that scene into another scene with a staticBody as a floor
- I set the VehicleWheel nodes in the back to have use_as_traction to be true; the two front ones got use_as_steering = true
- On the VehicleBody I set engine_force to be 200
The problem now is that this doesn’t work. While the car has gravity and makes contact with the floor, it doesn’t drive forwards.
Even more confusing: When I manually set the engine force of the wheel in the backright to 0, then the car is moving forwards but with a drift to the right (as would be expected if only the left wheel moves) but when I set the engine force of the wheel on the backleft to 0, then the car is moving backwards with a leftward drift.
So it seems like the 2 wheels in the back are moving in the opposite direction and cancel each other out, is that correct? If someone could explain to me what I am doing wrong that would be amazing!