0 votes

I don't know how to word this in one sentence but I want to code something like this

if mouse_entered:
x = true
else:
x = false

in Engine by (24 points)

GDScript: Ternary operator (a if cond else b)
https://godotengine.org/qa/5803/one-line-if-statements

1 Answer

+1 vote

I'm not sure what mouse_entered is. Assuming it's just a boolean value, then this is the cleanest way...

x = mouse_entered
by (10,868 points)

by that i mean the inbuilt function that returns true on mouse enter:

func onArea2Dmouseentered():

in here I want to have the variable have a default value of false and otherwise have a true state

Is there anyway to do that?

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