Hey, I'm quite new to godot and was wondering if the way I'm currently instancing my things is reasonable.
export var equipWeaponPath = "res://foobar"
var weapon setget _set_weapon
var weaponInstance = load(equipWeapon).instance()
weapon = arg
So the reason why I'm doing this is so I can change weapons during runtime, just by doing something like...
...and easily change my weapon.
This seems to me like a pretty convoluted way to do something seemingly simple. Am I overthinking? What other ways are there to do this, if any?