+1 vote

I read in the documentation exactly what this function does, however I couldn't find anywhere any use case scenarios where an end-user would want to lock the audio server. I would've assumed this would've been for direct buffer access, but this is provided through AudioStreamGenerators instead and they don't require locking to operate.

in Engine by (25 points)

I'd try asking on the engine development IRC: https://webchat.freenode.net/?channels=#godotengine-devel

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