I'm currently following the "Your first game" tutorial, and the way they instruct it, they'd have you assign the same hitbox to every mob despite the fact that one in particular is wildly different.
So first I tried assigning unique collisionshape2d nodes to each animatedsprite node, but then of course I found out that collisionshape2d nodes can only be children of rigidbody2d or area2d nodes.
My second idea was to give each mob its own scene, and that worked fine. I currently have a scene for every mob where they all have their own collision and animations, and that works fine, but it brings a new issue where I can't just choose a random animatedsprite in the one mob scene because, again, I split the mobs into individual scenes.
So my question is twofold. First, is there a better way to assign multiple sprites different hitboxes while keeping everything else the same?
Second, if I am going down the right path, how can I have Godot randomly pick between the three scenes I've created for my mobs?