+2 votes

The question is just that. If I were to export an HTTPClient-based multiplayer game as html5 would the user be able to be a host or is it only something that native exports can do?

in Engine by (82 points)

1 Answer

0 votes
Best answer

https://gotm.io/henry-software/pixelinterfacefirebase

i got HTTPRequest and firebase working on gotm.io, using just the pck but still i think the answer is yes

https://gotm.io/devblog/making-of-godot-web-player/

says here u can run the pck on any platform including html

by (1,661 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.