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Asked By | droc101 |
I have a scene with an collision shape disabled by default, and when i call $Area2/CollisionShape.disabled = false
, body_entered works with the connect()
method, but area_entered connected with the editor doesn’t work.
I cannot reproduce your problem. What exactly do you mean by “doesn’t work”? Can you upload an example project? Note that the body_entered
-signal will be only fired when a KinematicBody2D, RigidBody2D or StaticBody2D enters the Area2D, whereas the area_entered
requires another Area2D to enter your Area2D.
njamster | 2020-07-18 18:01