area_entered not working after re-enabling collisionshape

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:bust_in_silhouette: Asked By droc101

I have a scene with an collision shape disabled by default, and when i call $Area2/CollisionShape.disabled = false, body_entered works with the connect() method, but area_entered connected with the editor doesn’t work.

I cannot reproduce your problem. What exactly do you mean by “doesn’t work”? Can you upload an example project? Note that the body_entered-signal will be only fired when a KinematicBody2D, RigidBody2D or StaticBody2D enters the Area2D, whereas the area_entered requires another Area2D to enter your Area2D.

njamster | 2020-07-18 18:01