Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | mateusak | |
Old Version | Published before Godot 3 was released. |
In a case where you have 2 players and want the camera to be in the between, how do you set the position of the camera without getting the little lags of the process
or fixed_process
? Is there something like late_process
which is executed after physics?