0 votes

I have a RigidBody2D setup, and it supposed to break into smaller pieces when it detects a collision from any other body in the group "bullets". The thing is, it's only detecting some of those collisions. Here's a video of it in action:
https://watch.haddock.cc/videos/watch/3448edb0-3ad0-4fe3-ad3d-2293c6fa0ca7

It's pretty unreliable in its detection when you shoot at it from far away, but it becomes pretty reliable when you're at point blank range. Other than that, it seems entirely arbitrary whether or not it will detect collision.

in Engine by (26 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.