I'm working on a little RPG with Godot Engine, and I'm confronted to the following problem :
There is a safe place, a village where NPC move and everything is active. Somewhere, I want a wanted cell (tilemap based game) to instance a fight in a turn per turn style.
As the two scenes are working and well implemented; I want to switch to the fight scene while the village scene is kept in memory, un-updated for later use. After the fight, I want the game to switch back the village scene destroying the fight scene.
More schematic :
Village scene -> walk on bush -> fight -> back to village scene
I actually did this keeping the scene in a var in a autoloaded script, but as I'm switching back to village, I've many errors; mainly with area2D strangly, like following screenshot :
Have you ever did something like this ? How can I avoid thoses 30 errors that re-appear at each fight ?