moving sideways in overhead game (with player rotation)

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:bust_in_silhouette: Asked By GameTester2

Hi,
I’m trying create overhead game with player looking at mouse point and I have problem with sideways moving.I cannot use ** velocity.x -= 1** because player is rotating position to mouse point… Currently i did forward and backward moving feature:

if Input.is_action_pressed('ui_down'):
    velocity = (-mouse_pos + position).normalized() * 5000
if Input.is_action_pressed('ui_up'):
    velocity = (mouse_pos - position).normalized() * 10000

PS: I just wanna make game with movement like in CS 2d.

:bust_in_silhouette: Reply From: kidscancode

Use the node’s transform for this - it contains the node’s local x and y axes. transform.x is your forward direction (pointing at the mouse).

For example:

func _physics_process(delta):
    look_at(get_global_mouse_position())
    if Input.is_action_pressed('up'):
        velocity += transform.x * speed
    if Input.is_action_pressed('down'):
        velocity -= transform.x * speed

    velocity = move_and_slide(velocity)

ok, but how to create sideways moving? E.g. when i click left button the character is moving left(including rotation).

GameTester2 | 2020-07-14 09:10

if Input.is_action_pressed("right"):
    velocity += transform.y * speed
if Input.is_action_pressed("left"):
    velocity -= transform.y * speed

kidscancode | 2020-07-14 15:34

:bust_in_silhouette: Reply From: GameTester2

I did something like this, but it doesn’t work properly(Player is making circular motion instead of turning left / right).


if Input.is_action_pressed('ui_left'):
  velocity = (mouse_pos - position).rotated(-90).normalized() * speed
if Input.is_action_pressed("ui_right"):
  velocity = (mouse_pos - position).rotated(90).normalized() * speed

rotated() uses radians, not degrees.

If you want to use the direction to the mouse, you can use direction_to(), which gives you a normalized vector.

kidscancode | 2020-07-14 15:36