Yo hello everyone! First time asking here, but this error is driving me crazy..
Got a client and a server separated proyects. All connected using the NetworkedMultiplayerENet module
I can make the server and 2 ppl joining it with no problem, but once i log in with the 3rd, RPCs spams the same error 24/7 , that it can't find the nodes of other players..
The same error appears with the 2nd peer joins, but joins anyway at the end (after waiting a little)
I have no idea what is going on and tried to rewrite the network script several times already..
ERROR: processgetnode: Failed to get cached path from RPC: World/ObjectsMap/Players/649869693.
At: core/io/multiplayerapi.cpp:272
ERROR: Invalid packet received. Requested node was not found.
At: core/io/multiplayer_api.cpp:204
Dont know if it happens to anyone else
PD: I thinks it has to be something about timing, the fact that the RPC for doing something with that node comes before the one that creates it..