0 votes

I don't really know the proper way to do this, and I'm not sure if I need to use a get_node or something. This is the code at the beginning of my scene:

extends Node2D

onready var global = Global

This doesn't work as it says

The identifier "Global" isn't declared in the current scope.

But I have no idea of an alternative. Any help would be much appreciated, thanks!

in Engine by (12 points)

1 Answer

0 votes

You need to autoload your script as a Singleton.

See here

by (2,047 points)
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