0 votes

I don't really know the proper way to do this, and I'm not sure if I need to use a get_node or something. This is the code at the beginning of my scene:

extends Node2D

onready var global = Global

This doesn't work as it says

The identifier "Global" isn't declared in the current scope.

But I have no idea of an alternative. Any help would be much appreciated, thanks!

in Engine by (12 points)

1 Answer

0 votes

Hi,
You need to autoload your script as a Singleton.

See here

by (1,653 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.