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Asked By | Chevi |
I’m trying to check if an action is not pressed and I think this should work but I’m not sure.
if !Input.is_action_pressed("Move_Left") or !Input.is_action_pressed("Move_Left") or timer_counting == false:
all I’m trying to do is basically an “else” to the input detections but with the added check for a timer that serves as a cooldown.
You don’t have to put in the extra !Input.is_action_pressed("Move_Left")
.
Your code will check for whether one of those two statements is true. The implication of the code if !Input.is_action_pressed("Move_Left") or timer_counting == false:
, though, is that it will return true for any situation where Input.is_action_pressed("Move_Left")
is not being pressed , or the timer isn’t counting. It may be better to first check for the cooldown and then check for the input, e.g.
if not timer_counting:
if Input.is_action_pressed("Move_Left"): # Or "Move_Right", "Move_Up", "Move_Down", etc.
# Your glorious movement code goes here.
Hope that helps.
Ertain | 2020-07-11 16:17
personally I like not instead of ! because sometimes when trying to find an annoying bug and you know your error was because of ’ ! ', which can be hard to find sometimes.
shmellyorc | 2020-07-11 23:11
Wow, Thx so much
Chevi | 2020-07-14 20:47