Tilemap with multiple colision masks

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:bust_in_silhouette: Asked By RoniPerson

I have an enemy casting a ray towards the player to check if it can see the player.
In my tilemap there is an tile with oneway collision but the raycast dont respect oneway collisions. I thought i could solve the problem by changing the collisions mask of the tile. But it seems as if you only can change the mask for the complete tilemap. Is there a way to solve this which not features as second tilemap?