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Asked By | chantunRey |
So I’m developping this project in wich I have a navigation map where you can move. Think like the world map of Fallout 1 or 2.
How would you create “zones” of terrain? So depends where the player is (forest, mountain, road, etc) the movement or enemies vary.
NOT USING A TILESET.
currenttly I have a prototype where I use tiles on a tileset and identify on wich tile currently is the player, so I can apply the differences. But I want to do it in an image of a map.
I thought on area2D with poligon shapes, but it feels too sketchy.
Thanks in advance!
I thought on area2D with poligon shapes, but it feels too sketchy.
Does it? Why? To me it sounds exactly like what you want!
njamster | 2020-07-15 12:52