+1 vote

So I'm developping this project in wich I have a navigation map where you can move. Think like the world map of Fallout 1 or 2.

How would you create "zones" of terrain? So depends where the player is (forest, mountain, road, etc) the movement or enemies vary.

NOT USING A TILESET.

currenttly I have a prototype where I use tiles on a tileset and identify on wich tile currently is the player, so I can apply the differences. But I want to do it in an image of a map.

I thought on area2D with poligon shapes, but it feels too sketchy.

Thanks in advance!

in Engine by (39 points)

I thought on area2D with poligon shapes, but it feels too sketchy.

Does it? Why? To me it sounds exactly like what you want!

1 Answer

+1 vote

easy, you have the image in the background and put the tileset on top of it or behind it even, if not that you just use the area2d, nothing wrong with that.

by (249 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.