Navigation2D with multiple TileMaps and colliders.

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:bust_in_silhouette: Asked By Oen44

I have working pathfinding using Navigation2D and TileMap, however I have multiple TileMaps right now (Ground > Foliage > Objects) and would like to avoid objects that have collision or without navigation in TileSet. Whenever I have ground under Objects, Navigation2D is ignoring tiles on Objects TileMap. Any tips to make this work?

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