Because I want to use a non-Godot application to connect 2 players together in a 2 player turn-based game, I am attempting to use PacketPeerUDP for networking. I also want to use RPC to make the game move. However, RPC apparently needs the MultiPlayer API networking to set a peer for RPC to work
Is it possible to use RPC and PacketPeerUDP together, and if so, how? Many thanks for any clues.