What I'm trying to accomplish:
- I want players to be able to see nodes
MeshInstance1
, MeshInstance2
, and GridMap1
when they enter the default mode - A
.
- In mode
B
some nodes should disappear - only MeshInstance2
and GridMap1
should be visible
I tried doing it with Camera's cull_mask
layers:
MeshInstance1
is visible in layer 1
MeshInstance2
is visible in layer 1 and layer 2
Now the only problem is with GridMap. As soon as I disable Camera's first layer the GridMap disappears. GridMap is only visible in the first layer.
Is it possible to solve without using cull_mask
?
In my MeshLibrary there's only one tile which MeshInstance's cull_mask
is set to true
(enabled) for all layers.