What I'm trying to accomplish:
- I want players to be able to see nodes
GridMap1 when they enter the default mode -
- In mode
B some nodes should disappear - only
GridMap1 should be visible
I tried doing it with Camera's
MeshInstance1 is visible in layer 1
MeshInstance2 is visible in layer 1 and layer 2
Now the only problem is with GridMap. As soon as I disable Camera's first layer the GridMap disappears. GridMap is only visible in the first layer.
Is it possible to solve without using
In my MeshLibrary there's only one tile which MeshInstance's
cull_mask is set to
true (enabled) for all layers.