0 votes

I coded a simple 3d game based off of a tutorial, with a few assets, but only around 5MB of assets. When I compiled the app for macOS, the DMG was 313MB and the app was 686MB! Is there any way I can make this app smaller? A similar game in Unity was only 60MB, less than a tenth of Godot.

in Engine by (47 points)

Did you compile the macOS export template yourself? If so, make sure to strip the binary from its debug symbols by using the strip command on it.

I downloaded the template, with the download button in the Project->Export section

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