2.5d / 3d pixel perfect collision detection?

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:bust_in_silhouette: Asked By raould
:warning: Old Version Published before Godot 3 was released.

There’s an old trick of rendering 3d objects as flat color (different color per object) and then seeing where the pixels overlap. Any ideas how to do that in Godot? Or to tell me that’s a dumb idea given how Godot works? :slight_smile: