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Asked By | decepticlown |
I’m trying to automate SoftBody node creation with script. Everything works out except I don’t know which vertices to set as pinned. (So that, that part of mesh stays still). I figured that if I created a vertex group in blender and accessed them in Godot I can supply vertex array to SoftBody. Is there a way? Thanks in advance!
I don’t think this is possible but I’d love to be corrected. Have you looked into Blender/Godot plugins that tie the two together?
DDoop | 2020-07-06 23:27