How to access vertex groups set in blender model thorugh GDScript?

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:bust_in_silhouette: Asked By decepticlown

I’m trying to automate SoftBody node creation with script. Everything works out except I don’t know which vertices to set as pinned. (So that, that part of mesh stays still). I figured that if I created a vertex group in blender and accessed them in Godot I can supply vertex array to SoftBody. Is there a way? Thanks in advance!

I don’t think this is possible but I’d love to be corrected. Have you looked into Blender/Godot plugins that tie the two together?

DDoop | 2020-07-06 23:27