I've created a shader which takes in a procedurally generated texture to swap colors dynamically, it works alright in the editor, but when I export the project to HTML some color bleeding is taking place and making the display colors muddy.
Is there a way to correct this for HTML?
The generated ImageTexture is 256 x 3 in size, with format set to FORMATRGB8, and flag set to FLAGREPEAT.
You can find the demo scene here: Demo Scene
And the repository here: GitHub repo