+1 vote


I'm having trouble getting my project to get onto my device. I have the ADB, Jarsigner, and Keystone and put in, but whenever I press the button, it tells me it went through but it isn't on my device. Is anyone else having this problem?

Also an error is appearing but I have no idea what it means.

 core/io/image_loader.cpp:56 - Error opening file ''.

If anyone can help that would be awesome. Because I need to be able to playtest this.

in Engine by (49 points)

Can you export your game as .apk?

1 Answer

+1 vote
Best answer

I have the same problem. There is an issue on github for this: https://github.com/godotengine/godot/issues/39218

It seems related to the default icon.png. The error shows up when you remove it. However, I tried to add the icon back again but the problem doesn't go away..

Have you found a way to fix this?

EDIT: Here's how to fix your project!

  1. create a new project
  2. copy the icon.png and the icon.png.import to res:// in your project
  3. add the following in project.godot under [application]

Now the deployment to android should work again.

by (111 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.