Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | ThatmewH |
Whenever I try to change the Animation Tree’s “Animation Player” with the line:
$AnimationTree.anim_player = NodePath("../"+weaponName+"Animation/"+weaponName+"AnimationPlayer")
The Debugger is spammed with the error:
E 0:00:09.137 _process_graph: Condition “!track_cache.has(path)” is
true. Continuing. <C++ Source> scene/animation/animation_tree.cpp:861
@ _process_graph()
Do I need to do something like stop it’s current animation to be able to change it?