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Asked By | Krippi |
Hey,
So it has already happened to me twice that when I wanted to start and edit my project, my Main.gd had something else in it than the code I wrote.
Thereupon Godot stops loading the scene and says he cannot read it, which is understandable.
So this is the third time that I have to rewrite my complete code from the game.
Example of the Main.gd now:
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )
window/size/width=500
window/size/height=880
window/size/resizable=false
window/size/borderless=true
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="expand"
[input]
ui_select={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
And your question is… ?
From your description alone it’s impossible to tell if that’s caused by a bug or you did something else wrong. If you can reproduce what’s happening, you can report a bug. If not, you should at least start using any type of version control (like e.g. git) to regularly save your project: there always is the possibility of bugs in any software.
njamster | 2020-07-15 13:08