I'm wanting to make a Fighter game in the Godot engine. The players move left and right.
I want to change the scale of the Sprite, whenever It walks to the left.
The reason I'm using scale and not"flip_h" is because the Sprite node is a parent node for an Area2D and CollisionShape2D node.
Is there a way to change the Sprite's scale through code?( GDscript preferably)