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Asked By | Chevi |
I have a basic character controller works but it doesn’t rotate the body mesh, like said on the title this is for a third-person shooter so you can see the player.
My goal
I want the character to rotate (relative to the camera) when it moves.
e.i
If you press left(A) the character rotates 90°(relative to the camera) then moves left (relative to the camera)
The camera moves freely around the player.
How I’m currently moving my player:
if Input.is_action_pressed("move_foward"):
direction -= head_basis.z
elif Input.is_action_pressed("move_backward"):
direction += head_basis.z
if Input.is_action_pressed("move_left"):
direction -= head_basis.x
elif Input.is_action_pressed("move_right"):
direction += head_basis.x
We can’t tell based on the information you’ve provided what direction
or head_basis
mean.
DDoop | 2020-07-01 21:26
var direction = Vector3()
var head_basis = head.get_global_transform().basis
I got this variable from this tutorial
Chevi | 2020-07-01 22:48