Hey guys, I'm new to godot and game creation in general, I started creating a game a short time ago and when I discovered godot I knew it was the perfect engine to use. Despite having almost no knowledge with any game engine, the community is great at creating tutorials and I managed to advance a lot, even though there are still many problems that I can't solve and I haven't been able to find a tutorial with the solution yet.
One of these problems, which in fact must seem extremely silly, is with the VisualShader. I bought a package of assets from Synty and even though they don't support Godot, with the help of blender, I can convert almost all assets without too many problems. Despite this, a problem has plagued me for almost a week. When converting and animating one of Synty's humanoids to godot and trying to apply the texture to it I run into a problem (which is probably completely my fault, I must be trying to do it in the stupidest way possible), editing the material in the MeshInstance Node (the only way I was able to add the texture to the humanoids, the houses and other objects accept the textures correctly) I created a VisualShader and created a Texture Node where I could finally select my image in jpg or jpeg, however although the godot imported it correctly, when applying it in Texture Node it blinks once in the correct color and then turns yellow. Would anyone know how to solve this problem?
I`m using Godot 3.2.1 - stable.
Ty for the great community