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Asked By | Paul Mauviel |
So I’m currently running a modified version of Godot engine and have noticed that my win64 builds are unsigned with windows popping up the “Windows protected your PC” smart screen prompt.
I think that this signing needs to be done when building the export template?
I’d like to add codesigning to my pipeline to avoid this in the future; though I haven’t found any information on it and am unfamiliar with scons
or desktop application signing in general.
Any suggestions, tips, etc? Self-guided links are probably enough; I just haven’t found any information
Thanks