I am using Godot 3.2 on Windows using Mono.
Whenever I try to do
GD.Load("res://scenes//ui//Pause.tscn") or something like that, I get the following error:
ERROR: Cannot open file 'res://scenes//ui//Pause.tscn'.
ERROR: Failed loading resource: res://scenes//ui//Pause.tscn.
ERROR: Error loading resource: 'res://scenes//ui//Pause.tscn'.
And that happens with whatever scene I try to load. I even exported it to a zip file to check whether all the files are being exported. And yes, all the files seem to be exported. The .exe or .apk also seem to have areasonable file size. I also checked for casing, but that's not an issue as well.
I tried to export both to Android and Windows, but neither of them worked.
This issue started to appear just recently as I was still able to export my project yesterday.
I would really apreciate any suggestions. Thanks in advance! :)