0 votes

hello, I'm working on the "enemy" code using an Area2d and I would like to know how I could transform the value of a Vector2 () into a number so that it can be assigned in the rotation property? ... or if there is a specific method for this will also be of great help.

in Engine by (15 points)

1 Answer

+3 votes
Best answer

I think you mean you want to find the angle of a vector, which is what you would need to put in the rotation. You can get that with vector.angle(). For example, if you have a velocity vector for your movement, you could rotate to match that vector's angle with

rotation = velocity.angle()
by (21,930 points)
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thank you very much! that was exactly what I needed

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