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I am quite new to Godot but am absolutely loving it so far. I downloaded and am toying around with the Astar demo by GDQuest and was wondering how to make the Astar pathfinding methods weigh certain tiles/make it more difficult to move through some tiles than others?

asked Jun 29 in Engine by wdylanbibb (14 points)
edited Jun 29 by wdylanbibb

This is exactly what I was looking for! Thank you so much!

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