Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Erstus | |
Old Version | Published before Godot 3 was released. |
When stretched in viewport mode, it is possible to upscale a low-resolution render. By default, the scaling seems to be done with nearest neighbour filter. How could this be changed to something like bilinear, in order to achieve blurry image?
I don’t think this is currently possible, sadly. I guess Godot 3.0 will offer G-buffer scaling or something like that (since it’ll use deferred rendering, at least with OpenGL ES 3.0).
Calinou | 2016-08-31 20:24