+1 vote

When stretched in viewport mode, it is possible to upscale a low-resolution render. By default, the scaling seems to be done with nearest neighbour filter. How could this be changed to something like bilinear, in order to achieve blurry image?

in Engine by (13 points)

I don't think this is currently possible, sadly. I guess Godot 3.0 will offer G-buffer scaling or something like that (since it'll use deferred rendering, at least with OpenGL ES 3.0).

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