Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Moin |
I need a good Terrain editor (open source).
How to add Collision Shape for different varieties of Mesh shapes ?
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Moin |
I need a good Terrain editor (open source).
How to add Collision Shape for different varieties of Mesh shapes ?
Reply From: | Schweini |
Terrain Editor:
https://godotengine.org/asset-library/asset/4
Thanks for quick response and Have a great day.
Moin | 2020-06-30 03:00
Reply From: | DDoop |
There are a variety of options to chose from when automatically creating collision shapes based on meshes. In the editor, the options are available under the “Mesh” context menu at the top of the screen, when you have a mesh object selected.
You can also create these shapes via GDScript, calling either create_convex_collision()
or create_trimesh_collision()
. Read more about the differences in the docs here.
Thanks for quick response and Have a great day.
Moin | 2020-06-30 03:00