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Asked By | Gamepro5 |
Every time I export my project as of version 3.2.2 It crashes immediately. This is all the error I was able to capture before it closed. Anyone know what is going on?
Godot Engine v3.2.2.stable.official - https://godotengine.org OpenGL ES 3.0 Renderer: GeForce GTX 980 Ti/PCIe/SSE2
ERROR: Cannot open file 'res://PlayerData/player.tscn'. At: scene/resources/resource_format_text.cpp:1228 ERROR: Failed loading resource: res://PlayerData/player.tscn. At: core/io/resource_loader.cpp:278 SCRIPT ERROR: GDScript::load_byte_code: Parse Error: Can't preload resource at path: res://PlayerData/player.tscn
At: res://Game.gdc:5 ERROR: load_byte_code: Method failed. Returning: ERR_PARSE_ERROR At: modules/gdscript/gdscript.cpp:801 ERROR: Cannot load byte code from file 'res://Game.gdc'. At: modules/gdscript/gdscript.cpp:2281 ERROR: Failed loading resource: res://Game.gdc. At: core/io/resource_loader.cpp:278 ERROR: poll: res://Game.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Game.gd At: scene/resources/resource_format_text.cpp:440 ERROR: Failed to load resource 'res://Game.tscn'. At: core/io/resource_loader.cpp:208 ERROR: Failed loading resource: res://Game.tscn. At: core/io/resource_loader.cpp:278 ERROR: Failed loading scene: res://Game.tscn At: main/main.cpp:1936 W