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Asked By | CatRass |
For one of my games I want to add in a real-time mirror, and decided to take a Metal Gear Solid approach and have it so a duplicate character walks around behind a hidden layer with inverted y axis controls, and an object acts as a mask that shows whats behind the hidden layer, and the duplicate player giving off the illusion of reflection, but I’m not sure how to make this work. How would I?